Binary-heaps

Implementation of binary heaps data structure in pure Lua

Binary-Heaps

Implementation of binary heaps data structure in pure Lua

Usage

Add 'binaryheap.lua' file inside your project. Call it using __require_ function. It will return a table containing a set of functions, acting as a class.

API

Additionnal features

h1+h2 : Returns a new heap with all data stored inside h1 and h2 heaps
tostring(h) : Returns a string representation of heap h
print(h) : Prints current heap h as a string

By default, you create Min-heaps. If you do need Max-heaps, you can easily create them this way:

local comp = function(a,b) return a>b end
local myHeap = heap(comp)

Chaining

Some functions can be chained together, as they return the heap itself:

heap:clear()
heap:add() or heap:insert()
heap:reset()    
heap:merge()
heap:heap()

Example:

h = Heap()
h:add(1):add(2):heap():clear():add(3):add(4):merge(Heap()):reset()
print(h)

Documentation used

License

This work is under MIT-LICENSE Copyright (c) 2012 Roland Yonaba

Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:

The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.