Fast, lightweight and easy-to-use pathfinding library for grid-based games
Jumper is a pathfinding library designed for grid-based games. It aims to be fast and lightweight.
It features a wide range of search algorithms, built within a clean interface with
chaining features which makes it very friendly and easy to use.
Jumper is written in pure Lua. Thus, it is not framework-related and can be used in any project embedding Lua code.
The current repository can be retrieved locally on your computer via:
git clone git://github.com/Yonaba/Jumper.git
Here is a simple example explaining how to use Jumper:
-- Usage Example
-- First, set a collision map
local map = {
{0,1,0,1,0},
{0,1,0,1,0},
{0,1,1,1,0},
{0,0,0,0,0},
}
-- Value for walkable tiles
local walkable = 0
-- Library setup
local Grid = require ("jumper.grid") -- The grid class
local Pathfinder = require ("jumper.pathfinder") -- The pathfinder lass
-- Creates a grid object
local grid = Grid(map)
-- Creates a pathfinder object using Jump Point Search
local myFinder = Pathfinder(grid, 'JPS', walkable)
-- Define start and goal locations coordinates
local startx, starty = 1,1
local endx, endy = 5,1
-- Calculates the path, and its length
local path, length = myFinder:getPath(startx, starty, endx, endy)
if path then
print(('Path found! Length: %.2f'):format(length))
for node, count in path:iter() do
print(('Step: %d - x: %d - y: %d'):format(count, node.x, node.y))
end
end
--> Output:
--> Path found! Length: 8.83
--> Step: 1 - x: 1 - y: 1
--> Step: 2 - x: 1 - y: 3
--> Step: 3 - x: 2 - y: 4
--> Step: 4 - x: 4 - y: 4
--> Step: 5 - x: 5 - y: 3
--> Step: 6 - x: 5 - y: 1
Find some other examples of use for Jumper, made with various Lua-based frameworks and game engines in this separated repository: Jumper-Examples
Find a complete documentation and API description online: Jumper Documentation
This work is under MIT-LICENSE
Copyright (c) 2012-2013 Roland Yonaba.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
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